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Billgar His Eminence the Emperor

 Position: Lesser Deity
Joined: 02 Sep 2005 6 IC, 9 MC, 3606 GC Posts: 5951 Effect: +500 Magic Damage Class: Tri-Wizard SpiceBox: 0/1
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Posted: Wed Oct 08, 2008 9:25 pm Post subject: The Entrance |
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A thick shrowd of blueish green trees ascends beyond a rock wall. A small doorway is carved in the stone. Before it lies some scattered vegetation that seems alien to nocte and a stream runs out from a waterfall nearby. You see some children playing near the entrance, one tries to enter, but some sort of barrier blocks the way. the kids frustrated, leave.
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Billgar His Eminence the Emperor

 Position: Lesser Deity
Joined: 02 Sep 2005 6 IC, 9 MC, 3606 GC Posts: 5951 Effect: +500 Magic Damage Class: Tri-Wizard SpiceBox: 0/1
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Posted: Sat Oct 11, 2008 9:52 pm Post subject: |
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Billgar appear with an escort of 5 men. Seen once before, they are clad in Aluminum plater and their faces are covered with paper that bear a strange marking on it. Silent, they all wield large bisentos. His Eminence in the lead of the formation approaches the gate. Though he is easily able to walk through the Emperor pauses. Leaves begin to blow around as a mighty wind picks up. His usually joyous eyes begin to glow as he spreads his arms and extends his wings. Feet lifting slightly off the ground, the plants directly beneath his wither. A mighty bolt of lightning then crashes down onto the rock wall in front of him. Crashing it to rubble, a rough, but manageable new entry way is created, barrier free.
Walking over to an undamaged area of the wall, he reaches out his finger. a beam of intense light emanates from its tip as he inscribes something in the wall.
Though We have been gracious enough to open the Forest so that more may venture within, some Warning are necessary.
1. While many can survive the pressure of the first krim, few are strong enough to survive making physical contact with any of the vegetation or souls. If you find yourself famished, seek out the meat of the Perching Lizards that dwell within this stretch of land.
2. If within the First krim you do Encounter a soul it may be wise to leave an offering to it, then be on your way. Should it prove fierce, a greater offering should sooth its spirits. Keep in mind they have no use for the currency of any realm.
3. Voyage beyond the first krim only at your own risk. The air is dense with spirits and their power and it grows only more intense as you journey deeper. Eat the flesh of any material creatures that you can to maintain vitality, and avoid all flora and larger fauna.
4. Immortals Should feel safe to roam the first 3-4 krims depending on their strength.
After engraving the warning for all to read, His Eminence exits with the guards.
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