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Billgar His Eminence the Emperor

 Position: Lesser Deity
Joined: 02 Sep 2005 6 IC, 9 MC, 3606 GC Posts: 5951 Effect: +500 Magic Damage Class: Tri-Wizard SpiceBox: 0/1
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Posted: Sat Nov 08, 2008 10:19 pm Post subject: Update, A Big one |
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So the quest system has been redone, nwo you will ahve to check the site reguarly for new quests and its a bit easier to see how many are currently available and once you get used to it, what type of quests they are.
Koku is helping code the site now as well so things should get done a bit more often.
As an intro to the new quest system, request a new quest to be put up and get 100 GC!. (request new quests in the forum thread specifically made for it)
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Koku Imperial Advisor

 Position: Captain of the Imperial Guard
Joined: 02 Sep 2005 723 GC, 97 WC Posts: 5405 Class: Champion SpiceBox: 000X000/25
Location: exploring the fork in the road
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Posted: Sat Nov 08, 2008 10:43 pm Post subject: |
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Yeah this update is pretty big and let me just say if anything ever goes boom, you now have someone to blame for it who is 95% likely to be the cause, but I am learning coding fast so no worries. The new system looks cool, and I wonder if we may start to have a plave in storage where we can have a collection of tokens from quests we did. _________________
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Billgar His Eminence the Emperor

 Position: Lesser Deity
Joined: 02 Sep 2005 6 IC, 9 MC, 3606 GC Posts: 5951 Effect: +500 Magic Damage Class: Tri-Wizard SpiceBox: 0/1
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Posted: Sat Nov 08, 2008 11:03 pm Post subject: |
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| That is a great idea! But for each quest there is only one token, so whoever is responsible for making the token come off the wall shall be the one to get it. |
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Koku Imperial Advisor

 Position: Captain of the Imperial Guard
Joined: 02 Sep 2005 723 GC, 97 WC Posts: 5405 Class: Champion SpiceBox: 000X000/25
Location: exploring the fork in the road
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Posted: Sun Nov 09, 2008 12:43 am Post subject: |
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Hm, that is not a bad thing, but hopefully will not lead to some people fighting over who will lead and who will not. Also, I think you can only keep the ones you lead and that are a success, that way to keep it means you and your team worked together effectively. _________________
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Beanbaker Baron

 Position: Imperial Guard
Joined: 04 May 2008 279 GC 30 UC Posts: 2183 Class: Mage SpiceBox: 004X00/25
Location: beans beans beans
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Posted: Sun Nov 09, 2008 2:38 pm Post subject: |
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The token idea should promote the creation of multiple parties on one quest at perhaps similar time frames, but the quests could end up being fast paced, like assassination missions with bounties.
I assume that the old completed quests are not affected by this? |
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Constantine Merchant to the Court of His Majesty


Joined: 09 Mar 2008 408 GC Posts: 376 Class: Tamer SpiceBox: 0/1
Location: Your face
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Posted: Sun Nov 09, 2008 2:42 pm Post subject: |
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and OMG Billgar, let us not forget that Constantine is finally going to start RPing kinda.... even though the stupid ----ing RP comm that I'm part of already is full of morons who can't keep things OOC.... Fail, hardcore, but in any case, YAY on the mousedeer Red Mere ranch ^_^ _________________
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Koku Imperial Advisor

 Position: Captain of the Imperial Guard
Joined: 02 Sep 2005 723 GC, 97 WC Posts: 5405 Class: Champion SpiceBox: 000X000/25
Location: exploring the fork in the road
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Posted: Sun Nov 09, 2008 2:58 pm Post subject: |
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The old quest are probably not affected by this, but that is not a bad thing. As for your starting to RP Constantine, just know once that starts post quality (which for you has not been that bad recently) will start to be looked at too. It will be good to have a new RP'er, especially one that may focus on somethign cool like red mere grooming. _________________
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Archaic Baron


Joined: 03 Sep 2005 2890 GC, 48 UC, 1 WC Posts: 2198 Class: Assassin SpiceBox: 021200/5
Location: in the void
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Posted: Sun Nov 09, 2008 7:55 pm Post subject: |
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Yeah I like the system, and yet at the same time I wish there was a key for the icons. As of now I only know which missions are hard and easy based upon personal experience, but in the future I wont know and that is concerning. Also, if one has a token, can others partake in the same quest or will the token holder pick and chose who comes along with him? If that is the case, then are you limiting people to one or two tokens each, as to prevent a monopoly over quests. _________________
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Koku Imperial Advisor

 Position: Captain of the Imperial Guard
Joined: 02 Sep 2005 723 GC, 97 WC Posts: 5405 Class: Champion SpiceBox: 000X000/25
Location: exploring the fork in the road
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Posted: Sun Nov 09, 2008 10:29 pm Post subject: |
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Well you need to have the party formed before picking up the token. It would be bad otherwise. As for the difficulty thing, just remember the number system 1 being easy 15 being hard, and then the stars are even harder. It may be good to put difficulty under bulletin board if it is not there already. _________________
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Billgar His Eminence the Emperor

 Position: Lesser Deity
Joined: 02 Sep 2005 6 IC, 9 MC, 3606 GC Posts: 5951 Effect: +500 Magic Damage Class: Tri-Wizard SpiceBox: 0/1
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Posted: Sun Nov 09, 2008 10:42 pm Post subject: |
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| archaicmessiah wrote: | | Yeah I like the system, and yet at the same time I wish there was a key for the icons. As of now I only know which missions are hard and easy based upon personal experience, but in the future I wont know and that is concerning. Also, if one has a token, can others partake in the same quest or will the token holder pick and chose who comes along with him? If that is the case, then are you limiting people to one or two tokens each, as to prevent a monopoly over quests. |
You only get the token if you complete the quest. ANy number of individuals/groups can be on the same quest at the same time but in different parties.
Also the difficulty is restricted solely by the restrictions now. If it doesnt restrict you it means that it is POSSIBLE to survive even if you are a complete noob(though the chances are slim) by this i mean that one could use stealth or wit to overcome the obstacles.
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